3.6 Input and output methods

Users can input information into SDMX Constructor in several ways, depending on the specific scenarios. The following are the options.

  • Typing and copy-pasting: Users can enter information by typing text or copying and pasting into fields in the forms using a keyboard.
  • Clicking: Users can interact with buttons, links, menus, or other graphical elements by clicking with a mouse, touchpad, or touchscreen. For example, double-clicking an artefact from the left pane load its details on the screen’s right-side pane.
  • Dragging and dropping: Users can manipulate objects or select multiple items by dragging and dropping them with a mouse, touchpad, or touchscreen.
  • Loading from online SDMX Registry: Users can access pre-prepared SDMX artefacts from many default online SDMX registries. The input method allows users to retrieve information from the SDMX registry.

SDMX Constructor presents information to users in a standardised and user-friendly way, using a combination of graphical elements, form-based input and validation and error messages.

  • Graphical interface: The SDMX Constructor uses a graphical user interface (GUI) that allows users to interact with the metadata components using visual elements like buttons, menus, and icons. This makes it easy for users to navigate and manipulate the metadata and get a quick overview of the SDMX artefacts.
  • Form-based input: The SDMX Constructor uses form-based input screens to allow users to enter information about the metadata components. The forms are designed to be intuitive and easy to use, with clear labels, dropdown menus, and text boxes that guide users through the input process.
  • Validation and error messages: The SDMX Constructor validates the metadata components to ensure that they conform to the SDMX standard and are consistent with other components. If there are errors or inconsistencies, the tool provides error messages that help users identify and correct the issues.